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503433852Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 67m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
966
+17
🇩🇪 Spanish · Germany
959
+18
🇩🇪 Goths · Germany
915
+20
🇪🇸 Malians · Spain
1169
-25
🇪🇸 Maya · Spain
924
-15
🇪🇸 Franks · Spain
886
-31
Player eAPM Actions Feudal Castle Imperial Opening
35 2,372 11:28 18:55 37:43 ⚔ Archers FC
31 2,114 10:24 19:54 39:46 ⚔ FC into Skirms
26 1,758 10:16 16:42 53:29 ⛏ Fast Castle
25 1,690 12:38 22:48 39:00 ⚔ Scout Rush
24 1,599 9:33 26:21 35:55 ⚔ M@A into Towers into Archers
23 1,517 12:51 17:25 44:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,690 23,218 11,095 3,325 82,328 88,147
39,770 22,581 16,860 2,800 82,011 102,506
26,605 16,835 20,520 2,275 66,235 77,687
20,695 26,668 15,830 3,000 66,193 70,446
20,275 24,053 14,170 5,055 63,553 100,669
21,520 14,950 12,625 3,650 52,745 77,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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