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Coastal Forest

503240390Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 48m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
967
+13
🇩🇪 Spanish · Germany
960
+13
🇩🇪 Goths · Germany
911
+16
🇨🇦 Inca · Canada
948
-16
🇪🇸 Bulgarians · Spain
906
-14
🇨🇿 Japanese · Czechia
862
-32
Player eAPM Actions Feudal Castle Imperial Opening
35 1,691 14:01 26:48 — ⚔ Drush into Skirms
34 1,647 10:02 19:24 36:45 ⚔ FC into Archers
29 1,426 13:23 19:31 36:29 ⛏ Fish Boom FC
21 1,048 14:07 19:03 44:55 ⛏ Fast Castle
14 670 11:50 23:28 — ⛏ Fast Castle
12 585 10:48 22:04 43:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,115 15,235 11,800 2,975 51,125 57,511
18,605 11,720 8,050 2,475 40,850 48,714
15,020 10,215 6,395 2,350 33,980 36,445
17,070 9,596 5,135 1,500 33,301 43,551
11,435 8,390 2,060 305 22,190 29,813
7,270 4,772 1,145 325 13,512 15,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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