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QS Arena

503190717Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 50m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
938
+14
🇩🇪 Saracens · Germany
931
+14
🇩🇪 Goths · Germany
877
+16
🇺🇸 Magyars · United States
911
-16
🇸🇰 Goths · Slovakia
877
-14
🇬🇧 Bohemians · United Kingdom
865
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 1,827 8:04 13:47 37:42 ⛏ Fast Castle
28 1,401 8:11 14:04 27:24 ⛏ Fast Castle
28 1,404 9:55 15:52 30:19 ⛏ Fast Castle
22 1,115 11:12 15:17 30:23 ⛏ Fast Castle
14 716 10:12 15:34 34:43 ⛏ Fast Castle
11 539 8:16 16:10 32:50 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
44,405 31,050 16,565 3,100 95,120 95,707
29,290 27,615 20,480 2,500 79,885 87,464
35,580 12,015 15,010 1,500 64,105 79,825
13,175 24,698 15,910 5,830 59,613 81,533
23,560 9,328 15,470 4,850 53,208 58,531
14,525 11,160 11,515 1,500 38,700 43,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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