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QS Arena

503185392Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 19m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Georgians · Poland
952
+15
🇨🇳 Turks · China
922
+16
🇨🇴 Ethiopians · Colombia
905
+17
🇩🇪 Armenians · Germany
955
-17
🇩🇪 Cumans · Germany
948
-17
🇩🇪 Goths · Germany
891
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 849 7:44 14:20 — ⛏ Fast Castle
38 740 7:08 — — ⚔ Drush
31 611 8:44 — — ⚔ Archers into Skirms
27 536 8:34 — — ⚔ Scouts into Archers
17 334 11:14 15:05 — ⛏ Fast Castle
14 278 9:04 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,640 3,175 1,550 100 10,465 10,428
4,375 3,730 900 0 9,005 9,768
3,525 4,415 770 100 8,810 10,430
3,865 3,945 470 45 8,325 9,957
4,100 3,410 250 200 7,960 9,071
3,740 2,840 595 0 7,175 7,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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