AoeStats
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Black Forest

508711635Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 90m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
629
+17
🇪🇸 Goths · Spain
618
+17
🇩🇪 Japanese · Germany
640
-31
🇩🇪 Portuguese · Germany
640
-31
Player eAPM Actions Feudal Castle Imperial Opening
32 2,913 10:40 20:17 32:14 ⛏ Fast Castle
18 1,614 15:13 31:09 41:11 ⛏ Fast Castle
16 1,464 17:21 26:31 46:21 ⛏ Fast Castle
16 1,445 13:41 25:10 36:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,335 48,369 40,775 2,850 129,329 183,388
47,480 38,868 29,940 1,800 118,088 201,261
49,060 22,462 42,465 4,040 118,027 129,032
32,665 15,459 26,805 3,380 78,309 83,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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