AoeStats
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Oasis

508703998Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 48m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Japanese · Colombia
690
+14
🇪🇸 Magyars · Spain
596
+18
🇪🇸 Byzantines · Spain
645
-16
🇪🇸 Goths · Spain
634
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,108 13:00 24:01 41:03 ⛏ Fast Castle
19 939 16:18 30:53 47:06 ⚔ Archer Rush
19 914 10:36 23:18 43:51 ⚔ M@A Rush
11 527 16:34 33:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,530 8,145 4,990 1,500 29,165 40,742
10,725 7,875 4,165 1,925 24,690 26,783
6,405 3,720 2,305 725 13,155 16,951
5,505 4,610 525 1,300 11,940 13,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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