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Arena

510359883Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 60m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Slavs · Netherlands
1088
+11
🇳🇱 Franks · Netherlands
1030
+13
🇳🇱 Huns · Netherlands
846
+20
🇦🇺 Wu · Australia
968
-15
🇩🇪 Mongols · Germany
961
-15
🇧🇪 Spanish · Belgium
949
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,980 10:51 17:37 29:46 ⛏ Fast Castle
29 1,761 11:22 17:04 31:07 ⛏ Fast Castle
24 1,451 9:54 19:14 37:08 ⛏ Fast Castle
24 1,437 9:43 16:43 27:39 ⛏ Fast Castle
18 1,074 12:10 20:33 33:02 ⛏ Fast Castle
16 960 10:49 18:51 36:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,115 22,935 21,585 1,730 87,365 92,126
40,815 14,440 28,620 1,915 85,790 90,564
30,465 25,890 15,400 2,800 74,555 84,946
31,075 19,910 12,175 2,920 66,080 77,340
24,360 20,340 6,960 1,310 52,970 62,203
18,005 16,045 12,035 3,760 49,845 50,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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