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Lombardia

509927070Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 78m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Slavs · Netherlands
1076
+12
🇳🇱 Franks · Netherlands
1016
+14
🇳🇱 Poles · Netherlands
859
+20
🇿🇦 Huns · South Africa
1010
-17
🇬🇧 Khmer · United Kingdom
971
-15
🇳🇴 Japanese · Norway
935
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 3,280 10:02 18:21 29:47 ⛏ Fast Castle
36 2,799 9:39 17:03 47:45 ⛏ Fast Castle
34 2,643 11:49 16:51 31:17 ⛏ Fast Castle
28 2,179 11:25 19:21 36:19 ⛏ Fast Castle
21 1,663 10:19 19:00 36:20
14 1,090 10:52 23:59 36:34 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
99,550 17,570 35,735 2,710 155,565 158,209
34,865 52,295 26,640 3,310 117,110 121,448
42,925 37,765 20,585 5,500 106,775 112,892
44,020 25,258 27,985 3,500 100,763 104,649
43,565 30,096 19,910 4,395 97,966 107,382
40,375 27,305 18,550 3,620 89,850 101,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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