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Arena

508271014Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 52m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Celts · Italy
1062
+14
🇨🇴 Saracens · Colombia
1002
+17
🇷🇺 Portuguese · Russia
990
+17
🇳🇱 Britons · Netherlands
962
+18
🇳🇱 Celts · Netherlands
1090
-19
🇳🇱 Franks · Netherlands
1070
-19
🇳🇱 Khmer · Netherlands
1021
-17
🇳🇱 Huns · Netherlands
883
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,866 10:24 16:04 29:53 ⛏ Fast Castle
35 1,820 11:58 15:51 32:29 ⛏ Fast Castle
34 1,755 11:13 18:02 35:29 ⛏ Fast Castle
31 1,620 10:28 15:15 37:44 ⛏ Fast Castle
29 1,518 9:42 15:24 36:05 ⛏ Fast Castle
27 1,424 11:32 15:50 36:00 ⛏ Fast Castle
20 1,018 9:48 18:09 28:08 ⛏ Fast Castle
18 934 11:07 15:55 31:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,580 36,955 21,685 3,825 85,045 94,431
32,325 23,045 8,620 2,600 66,590 77,394
22,190 22,760 13,620 1,700 60,270 71,752
19,915 15,400 17,005 5,450 57,770 66,401
22,675 17,910 9,770 3,480 53,835 56,907
20,545 20,370 8,800 3,350 53,065 72,044
16,490 11,230 12,975 1,660 42,355 42,902
16,810 12,255 8,795 1,500 39,360 48,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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