Arabia
510340289Analyzed1v1 RM
·
1d ago on Sep 30, 2026·
43m 54s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
76561199111261343's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,968 analysed 1v1 players on Arabia.
rastus2406
D
Feudal Age
11:47
vs 9:49
btm 10%
Castle Age
24:24
vs 21:49
btm 19%
Imperial Age
42:36
vs 38:58
btm 23%
eAPM
46
vs 38
top 34%
First military
13:29
vs 10:33
btm 21%
▼
Slow Feudal Age at 11:47 — slower than 90% of analysed players on Arabia
▼
Slow Castle Age at 24:24 — slower than 81% of analysed players on Arabia
▼
Slow Imperial Age at 42:36 — slower than 77% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:11 of the first 24:24 — keep villagers queued
76561199111261343
D
Feudal Age
12:54
vs 9:49
btm 4%
Castle Age
27:25
vs 21:49
btm 5%
Imperial Age
—
vs 38:58
btm 0%
eAPM
23
vs 38
btm 17%
First military
15:01
vs 10:33
btm 15%
▼
Slow Feudal Age at 12:54 — slower than 96% of analysed players on Arabia
▼
Slow Castle Age at 27:25 — slower than 95% of analysed players on Arabia
▼
Low eAPM (23) — busier hands win idle time back
▼
Loom after the Feudal click (13:57) — usually safest before it
▼
First military only at 15:01 (Spearman) — later than 85% of analysed players on Arabia
▼
Town centers idle 4:40 of the first 27:25 — keep villagers queued