AoeStats
← Drydaitas

Nomad

510191943Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 46m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
1400
+16
🇫🇷 Vietnamese · France
1391
+17
🇨🇿 Armenians · Czechia
1421
-17
🇨🇿 Berbers · Czechia
1392
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,522 13:34 23:14 37:10 ⚔ Fish Boom into M@A FC
32 1,512 11:59 20:56 41:25 ⛏ Fish Boom FC
31 1,445 15:49 19:30 28:25 ⛏ Fish Boom FC
21 976 15:26 21:37 41:17 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,680 18,363 15,600 4,750 62,393 67,504
21,375 18,189 4,945 4,500 49,009 50,770
11,850 14,100 8,145 3,100 37,195 37,600
13,445 13,060 7,080 1,765 35,350 37,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.