AoeStats
← Drydaitas

Nomad

510184953Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 40m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Armenians · Czechia
1406
+15
🇨🇿 Berbers · Czechia
1376
+16
🇨🇱 Italians · Chile
1386
-16
🇦🇷 Britons · Argentina
1359
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,369 13:46 23:53 — ⚔ Fish Boom into Archers
34 1,387 13:34 23:02 36:23 ⚔ Fish Boom into M@A FC
32 1,290 12:31 17:43 37:14 ⛏ Fish Boom FC
23 922 14:06 19:18 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,330 9,860 5,570 1,825 36,585 40,069
11,530 12,635 3,985 2,400 30,550 32,358
7,125 9,096 3,480 1,600 21,301 24,793
7,370 7,658 1,715 2,500 19,243 20,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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