AoeStats
← Drydaitas

Nomad

509788307Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 51m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Armenians · Czechia
1378
+11
🇨🇿 Italians · Czechia
1345
+13
🇨🇴 Persians · Colombia
1280
-12
🇲🇽 Spanish · Mexico
1265
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,989 13:26 17:10 35:04 ⛏ Fish Boom FC
31 1,626 13:01 21:57 36:24 ⚔ Fish Boom into M@A FC
27 1,377 15:07 20:26 43:11 ⛏ Fish Boom FC
26 1,332 14:46 21:50 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,955 19,108 19,695 2,400 61,158 64,990
23,135 11,671 9,355 3,550 47,711 50,870
12,695 16,615 8,485 2,870 40,665 45,220
8,115 8,012 5,060 950 22,137 23,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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