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Arena

506990800Analyzed
4v4 RM · 18d ago on Sep 16, 2026· 43m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
917
+14
821
+18
🇨🇱 Aztecs · Chile
813
+19
🇻🇳 Byzantines · Vietnam
796
+19
🇺🇸 Saracens · United States
958
-20
🇺🇸 Persians · United States
933
-20
🇺🇸 Muisca · United States
883
-18
🇨🇷 Goths · Costa Rica
730
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,313 10:01 18:29 29:44 ⛏ Fast Castle
30 1,300 11:48 20:10 32:22 ⛏ Fast Castle
27 1,189 9:31 16:12 38:30 ⛏ Fast Castle
24 1,039 9:19 19:00 31:39 ⛏ Fast Castle
22 943 9:52 20:49 38:04 ⛏ Fast Castle
18 778 13:30 17:30 34:14 ⛏ Fast Castle
17 733 12:53 19:13 33:28 ⛏ Fast Castle
16 695 11:34 18:59 30:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,395 11,935 11,735 3,000 52,065 62,200
18,415 22,815 7,220 1,500 49,950 56,536
19,110 13,330 11,915 2,350 46,705 61,193
17,165 11,760 7,320 1,600 37,845 42,919
15,985 10,580 6,945 2,985 36,495 44,043
11,405 9,900 7,755 1,400 30,460 36,180
14,410 8,470 5,905 1,400 30,185 40,318
11,570 9,010 2,875 1,955 25,410 29,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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