AoeStats
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Arena

510399553Analyzed
2v2 RM · 22h ago on Sep 30, 2026· 69m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Berbers · Austria
1234
+14
🇦🇹 Bohemians · Austria
1229
+14
🇬🇧 Khmer · United Kingdom
1289
-18
🇪🇸 Magyars · Spain
1090
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 3,734 10:24 14:36 30:00 ⛏ Fast Castle
52 3,566 10:49 14:54 31:49 ⛏ Fast Castle
48 3,318 10:27 16:22 40:54 ⛏ Fast Castle
35 2,420 9:00 11:43 29:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,035 42,390 27,200 5,335 126,960 130,478
53,660 30,760 32,755 4,425 121,600 132,215
33,430 53,780 29,225 2,305 118,740 140,797
34,025 14,565 32,310 2,935 83,835 105,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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