AoeStats
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Arena

508853519Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 50m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Romans · Portugal
828
+14
🇹🇷 Vikings · Türkiye
782
+16
🇷🇺 Turks · Russia
789
-15
🇹🇼 Berbers · Taiwan
781
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,158 9:40 14:36 40:19 ⛏ Fast Castle
18 905 11:15 21:18 43:20 ⛏ Fast Castle
15 775 11:01 23:26 37:26 ⚔ Archers into Scouts
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,970 7,425 5,740 1,500 33,635 58,087
14,965 11,340 4,935 1,800 33,040 36,514
11,660 11,375 6,765 2,540 32,340 37,360
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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