AoeStats
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Black Forest

508849980Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 32m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇿 Hindustanis · Azerbaijan
838
+19
🇷🇺 Goths · Russia
766
+23
🇷🇴 Mongols · Romania
910
-63
🇷🇴 Vietnamese · Romania
910
-63
Player eAPM Actions Feudal Castle Imperial Opening
23 752 12:58 22:29 30:24 ⛏ Fast Castle
15 500 13:25 27:46 — ⚔ Archer Rush
13 437 13:02 19:34 —
11 361 13:05 23:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,115 6,445 1,930 945 18,435 18,898
8,005 5,431 1,570 975 15,981 16,417
7,125 4,587 790 350 12,852 13,288
4,840 3,876 900 105 9,721 12,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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