AoeStats
← Malcolm Little

Arabia

510000001Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 36m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
81 2,918 8:58 25:16 — ⚔ Archer Rush
65 2,347 8:58 24:12 — ⚔ Archer Rush
52 1,867 9:23 26:20 — ⚔ Scout Rush
44 1,603 9:42 27:32 — ⚔ Scout Rush
44 1,595 8:57 24:54 — ⚔ Scout Rush
43 1,570 9:48 27:18 — ⚔ Archer Rush
39 1,394 8:57 — — ⚔ Scout Rush
22 782 9:24 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,965 6,320 6,220 100 27,605 27,504
6,575 9,148 6,225 5 21,953 22,158
7,900 8,660 4,050 300 20,910 24,356
10,555 4,691 2,150 300 17,696 17,899
7,785 4,443 1,075 100 13,403 13,383
3,925 4,516 2,345 0 10,786 13,103
3,025 3,804 1,405 125 8,359 8,644
5,340 2,737 50 0 8,127 8,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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