AoeStats
← Malcolm Little

Arena

509781967Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 42m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1526
+13
🇹🇼 Spanish · Taiwan
1516
+13
🇧🇷 Teutons · Brazil
1488
+14
🇩🇴 Bohemians · Dominican Republic
1481
+14
🇲🇽 Bulgarians · Mexico
1530
-17
🇨🇷 Gurjaras · Costa Rica
1490
-15
🇲🇽 Hindustanis · Mexico
1439
-13
🇲🇽 Britons · Mexico
1339
-9
Player eAPM Actions Feudal Castle Imperial Opening
67 2,867 10:08 15:57 28:51 ⛏ Fast Castle
56 2,409 10:33 14:36 30:47 ⛏ Fast Castle
50 2,140 10:32 15:38 28:51 ⛏ Fast Castle
48 2,041 10:44 14:51 29:01 ⛏ Fast Castle
40 1,688 11:06 14:45 35:43 ⛏ Fast Castle
34 1,450 10:53 15:01 30:28 ⛏ Fast Castle
25 1,088 10:50 14:54 30:50 ⛏ Fast Castle
23 995 11:22 15:24 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,040 21,080 21,710 1,050 78,880 79,446
28,730 14,270 10,870 3,200 57,070 61,925
29,580 11,248 13,435 1,510 55,773 60,702
19,150 23,352 9,215 3,250 54,967 60,292
23,350 11,853 11,520 950 47,673 55,116
16,740 18,245 10,135 1,615 46,735 48,069
17,315 14,173 9,605 1,085 42,178 54,947
21,720 10,668 6,210 1,335 39,933 46,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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