AoeStats
← Malcolm Little

Lombardia

509351222Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 56m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Burgundians · Japan
1526
+13
🇹🇷 Spanish · Türkiye
1493
+14
🇨🇳 Maya · China
1490
+14
🇨🇭 Cumans · Switzerland
1391
+18
🇨🇱 Berbers · Chile
1513
-17
🇧🇷 Bengalis · Brazil
1458
-15
🇩🇴 Saracens · Dominican Republic
1439
-14
🇧🇷 Spanish · Brazil
1407
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,810 11:24 15:30 34:05 ⛏ Fast Castle
49 2,732 11:41 15:36 30:26 ⛏ Fast Castle
47 2,617 10:23 15:07 43:32 ⛏ Fast Castle
42 2,377 9:10 20:41 33:38 ⛏ Fast Castle
39 2,200 9:45 19:18 34:10 ⛏ Fast Castle
37 2,055 11:41 18:36 35:22 ⛏ Fast Castle
32 1,777 10:09 19:30 35:11 ⚔ Scout Rush
27 1,532 11:57 16:01 37:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,260 23,840 28,485 3,095 94,680 97,743
44,850 22,697 24,125 1,920 93,592 100,906
50,765 15,117 21,665 2,900 90,447 92,743
18,055 34,555 32,050 2,420 87,080 87,905
40,165 18,430 20,605 7,505 86,705 98,410
34,415 15,173 16,540 4,175 70,303 82,803
23,665 18,094 13,300 3,035 58,094 59,534
19,190 23,019 9,775 2,280 54,264 55,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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