AoeStats
← Malcolm Little

Arena

508952424Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 50m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Slavs · Colombia
1645
+8
🇪🇸 Teutons · Spain
1421
+16
🇪🇨 Wei · Ecuador
1411
+17
🇲🇽 Italians · Mexico
1247
+23
🇦🇱 Teutons · Albania
1455
-17
🇩🇴 Bohemians · Dominican Republic
1454
-17
🇦🇱 Turks · Albania
1431
-16
🇺🇸 Tatars · United States
1384
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,378 10:37 14:27 28:16 ⛏ Fast Castle
47 2,346 10:57 20:13 29:36 ⛏ Fast Castle
40 2,003 11:31 16:46 32:49 ⛏ Fast Castle
37 1,874 9:03 24:44 36:41 ⚔ Towers FC
37 1,867 10:36 14:43 31:31 ⛏ Fast Castle
34 1,682 10:24 20:00 27:22 ⚔ Towers FC into Fast Imp
27 1,354 10:57 18:16 45:57 ⛏ Fast Castle
27 1,329 10:49 15:34 35:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,800 17,370 19,250 6,165 70,585 78,248
31,105 19,030 9,640 2,635 62,410 69,438
25,115 22,900 5,420 1,960 55,395 61,438
24,905 17,220 12,240 700 55,065 63,775
13,840 21,170 18,035 850 53,895 60,462
26,015 14,814 5,230 3,590 49,649 52,612
20,465 19,038 5,325 2,350 47,178 47,960
10,675 13,415 10,180 2,555 36,825 41,675
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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