AoeStats
← Malcolm Little

Arabia

508797737Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 43m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1493
+14
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Player eAPM Actions Feudal Castle Imperial Opening
90 3,907 8:50 20:45 39:17 ⚔ Scout Rush
75 3,258 10:36 28:18 — ⚔ Skirms into Archers
63 2,720 8:50 20:13 34:33 ⚔ Scout Rush
60 2,621 8:47 24:59 — ⚔ Archer Rush
51 2,197 9:20 20:01 37:37 ⚔ Scout Rush
46 1,984 8:56 27:36 — ⚔ Archer Rush
44 1,911 9:17 25:46 41:05 ⚔ Archer Rush
42 1,824 9:20 22:56 41:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,905 7,769 13,875 950 43,499 44,299
18,185 9,093 9,745 1,630 38,653 41,557
19,410 10,002 7,685 1,500 38,597 39,045
10,650 13,438 7,520 500 32,108 36,911
15,025 9,581 7,300 200 32,106 33,840
11,210 10,900 8,070 850 31,030 31,932
10,195 10,777 6,930 1,075 28,977 30,763
7,630 8,806 3,785 200 20,421 21,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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