AoeStats
← Malcolm Little

Arabia

508356220Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 43m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1628
+9
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Player eAPM Actions Feudal Castle Imperial Opening
66 2,884 8:15 23:22 — ⚔ Scout Rush
65 2,833 10:48 25:39 — ⚔ Archer Rush
59 2,563 9:03 22:22 — ⚔ Scout Rush
54 2,362 9:02 22:35 42:11 ⚔ Scout Rush
46 1,999 9:16 22:12 — ⚔ Scout Rush
42 1,816 9:53 26:46 — ⚔ Archer Rush
32 1,414 10:12 29:46 — ⚔ M@A into Skirms into Archers
23 985 14:56 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,840 12,451 9,395 1,900 46,586 47,418
16,940 9,660 10,015 300 36,915 37,100
17,550 8,241 8,740 1,075 35,606 36,973
8,670 9,228 6,570 3,450 27,918 32,198
15,745 7,214 4,400 200 27,559 28,879
10,400 9,408 6,210 200 26,218 27,220
6,995 7,687 3,435 880 18,997 19,050
5,515 5,817 280 1,680 13,292 13,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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