AoeStats
← Malcolm Little

Arabia

508352350Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 22m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1555
+9
🇨🇦 Persians · Canada
1482
+12
🇩🇴 Britons · Dominican Republic
1456
+13
🇦🇷 Ethiopians · Argentina
1382
+16
🇲🇽 Franks · Mexico
1436
-14
🇲🇽 Ethiopians · Mexico
1411
-13
🇲🇽 Mongols · Mexico
1396
-13
🇲🇽 Persians · Mexico
1328
-10
Player eAPM Actions Feudal Castle Imperial Opening
78 1,766 9:14 22:17 — ⚔ Scout Rush
73 1,671 9:00 — — ⚔ Scout Rush
61 1,394 9:11 — — ⚔ Archers into Skirms
51 1,167 10:06 15:02 — ⛏ Fast Castle
49 1,121 — — —
45 1,029 9:59 — —
41 942 8:35 — — ⚔ Scout Rush
40 900 9:20 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,205 4,973 150 0 13,328 14,220
4,700 3,972 1,400 100 10,172 10,330
3,810 4,169 1,695 0 9,674 10,059
5,450 2,772 150 0 8,372 9,032
4,610 2,862 250 0 7,722 9,849
2,875 3,573 370 130 6,948 8,490
2,300 2,005 50 450 4,805 4,796
1,450 1,330 50 300 3,130 3,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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