AoeStats
← Malcolm Little

Black Forest

508130245Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 56m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1460
+10
🇩🇴 Celts · Dominican Republic
1427
+12
🇺🇸 Koreans · United States
1367
+14
🇨🇱 Turks · Chile
1197
+22
🇦🇷 Teutons · Argentina
1436
-19
🇦🇷 Burmese · Argentina
1391
-17
🇦🇷 Khmer · Argentina
1295
-13
🇦🇷 Franks · Argentina
1171
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 2,581 12:10 15:47 28:39 ⛏ Fast Castle
45 2,519 9:48 31:59 46:17 ⛏ Fast Castle
44 2,453 12:29 17:27 44:51 ⛏ Fast Castle
42 2,385 13:17 17:15 36:31 ⛏ Fast Castle
41 2,318 11:23 27:01 43:28 ⚔ Archer Rush
37 2,094 10:56 15:22 35:37 ⛏ Fast Castle
33 1,832 13:00 16:52 33:19 ⛏ Fast Castle
29 1,631 10:38 14:51 30:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,515 24,155 20,385 2,495 93,550 115,988
26,775 35,907 17,355 1,705 81,742 100,236
29,440 25,203 16,240 2,765 73,648 98,228
27,255 16,820 16,660 100 60,835 78,480
15,920 25,234 13,480 2,245 56,879 59,114
33,125 10,779 9,565 2,730 56,199 62,712
22,110 14,877 6,775 4,230 47,992 55,283
17,125 12,568 2,055 4,520 36,268 42,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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