AoeStats
← Malcolm Little

Oasis

508127064Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 18m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Britons · Dominican Republic
1417
+10
🇺🇸 Wu · United States
1354
+13
🇨🇱 Mapuche · Chile
1178
+19
🇲🇽 Bulgarians · Mexico
1302
-15
🇧🇷 Poles · Brazil
1276
-14
🇲🇽 Magyars · Mexico
1255
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 1,339 9:19 — — ⚔ Tower Rush
34 635 9:20 — — ⚔ Archer Rush
34 633 10:21 15:02 — ⛏ Fast Castle
27 491 10:19 17:18 — ⛏ Fast Castle
23 430 10:23 16:59 — ⛏ Fast Castle
21 380 11:43 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,450 2,288 525 100 7,363 7,511
3,555 2,425 500 650 7,130 7,013
2,700 2,862 1,315 0 6,877 6,863
2,850 1,760 250 125 4,985 4,680
2,480 923 50 255 3,708 4,017
2,305 1,019 110 30 3,464 3,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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