AoeStats
← Malcolm Little

Black Forest

507879220Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 42m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1406
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1367
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1361
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1324
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🇨🇷 Inca · Costa Rica
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Player eAPM Actions Feudal Castle Imperial Opening
44 1,887 11:00 14:31 — ⛏ Fast Castle
38 1,620 11:47 17:15 — ⚔ Champis FC
35 1,479 12:31 17:14 39:24 ⛏ Fast Castle
35 1,498 10:55 14:58 33:05 ⛏ Fast Castle
32 1,351 12:15 16:32 35:10 ⛏ Fast Castle
31 1,311 10:57 15:44 41:44 ⛏ Fast Castle
28 1,185 10:47 14:35 32:11 ⛏ Fast Castle
23 990 13:34 20:40 36:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,110 15,121 12,470 1,715 52,416 57,827
20,140 19,910 8,390 1,600 50,040 57,963
13,775 14,425 8,245 1,225 37,670 42,634
18,740 10,625 7,385 850 37,600 46,785
17,435 10,055 6,995 2,900 37,385 44,119
14,245 11,951 8,200 2,980 37,376 41,201
11,670 6,651 3,575 930 22,826 25,064
8,105 5,682 4,760 930 19,477 23,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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