AoeStats
← Malcolm Little

Pilgrims

507874475Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 30m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1454
+14
🇧🇪 Hindustanis · Belgium
1448
+14
🇨🇱 Lithuanians · Chile
1409
+17
🇨🇳 Persians · China
1402
+16
🇩🇴 Koreans · Dominican Republic
1422
-16
🇲🇽 Vietnamese · Mexico
1421
-16
🇲🇽 Japanese · Mexico
1406
-15
🇺🇸 Romans · United States
1390
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 1,915 13:17 17:56 — ⛏ Fish Boom FC into Galleys
57 1,743 11:16 19:12 — ⛏ Fish Boom into Galleys FC
48 1,449 10:30 — — ⚔ Fish Boom into Archers
31 950 12:00 16:14 — ⛏ Fish Boom FC into Galleys
31 947 11:20 18:32 — ⛏ Fish Boom into Galleys FC
29 883 11:19 20:46 — ⚔ Fish Boom into Towers FC
23 713 12:24 18:01 — ⛏ Fish Boom FC
21 634 16:58 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,570 12,005 8,050 200 28,825 29,863
5,375 16,835 4,820 300 27,330 28,374
7,270 10,120 3,500 950 21,840 24,481
6,000 10,945 2,480 655 20,080 20,114
5,865 6,863 1,495 3,205 17,428 19,399
6,145 6,910 2,435 1,825 17,315 18,086
3,325 4,448 1,405 200 9,378 9,058
2,525 5,786 50 330 8,691 8,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.