AoeStats
← Malcolm Little

Arabia

507628505Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 53m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1458
+10
🇩🇴 Persians · Dominican Republic
1410
+12
1355
+14
🇦🇷 Persians · Argentina
1408
-15
🇨🇴 Wei · Colombia
1297
-11
🇦🇷 Koreans · Argentina
1256
-10
Player eAPM Actions Feudal Castle Imperial Opening
56 2,996 8:39 21:21 34:58 ⚔ Scout Rush
52 2,800 9:26 18:50 37:21 ⚔ M@A FC
41 2,193 10:18 24:13 39:29 ⚔ Archers into Skirms
37 1,988 11:14 29:14 46:36 ⚔ Archer Rush
34 1,797 9:26 24:27 40:57 ⚔ Archer Rush
32 1,683 9:12 21:45 40:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,925 12,740 17,365 2,250 61,280 63,979
26,225 14,822 16,385 1,625 59,057 66,508
26,150 15,359 13,515 3,760 58,784 66,291
12,700 18,420 14,745 2,210 48,075 52,077
14,455 17,817 8,675 1,090 42,037 44,553
12,235 15,183 8,625 1,065 37,108 40,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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