AoeStats
← Malcolm Little

Arabia

507625588Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 17m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
1445
+13
🇩🇴 Britons · Dominican Republic
1395
+15
1338
+17
🇦🇷 Ethiopians · Argentina
1510
-21
🇦🇷 Magyars · Argentina
1351
-14
🇲🇽 Shu · Mexico
1244
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 1,024 9:11 — — ⚔ Archer Rush
47 844 9:30 — — ⚔ Archers into Skirms
42 761 9:31 — — ⚔ Scout Rush
39 702 9:30 — — ⚔ M@A into Archers
38 677 9:25 — — ⚔ Scout Rush
31 557 9:43 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,860 3,181 595 0 6,636 6,980
4,310 2,165 50 0 6,525 7,299
2,385 2,753 1,315 0 6,453 6,512
3,290 2,768 150 0 6,208 7,030
2,320 2,495 915 0 5,730 5,953
2,000 2,233 955 0 5,188 5,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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