AoeStats
← Malcolm Little

Arabia

507620018Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 40m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1429
+16
🇩🇴 Britons · Dominican Republic
1377
+18
1318
+20
🇦🇷 Byzantines · Argentina
1443
-19
🇦🇷 Berbers · Argentina
1411
-18
🇦🇷 Burmese · Argentina
1388
-17
Player eAPM Actions Feudal Castle Imperial Opening
78 3,190 8:51 23:43 — ⚔ Scout Rush
53 2,185 9:02 20:05 — ⚔ Scout Rush
40 1,638 10:35 21:20 — ⚔ M@A Rush
38 1,574 10:53 25:35 — ⚔ Archer Rush
38 1,558 10:04 23:04 —
33 1,355 9:03 23:44 40:58 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,795 10,122 10,395 200 43,512 51,249
9,570 10,346 4,020 3,180 27,116 29,098
8,900 10,585 6,260 975 26,720 29,070
13,455 7,864 4,970 100 26,389 28,654
11,710 7,271 5,020 2,155 26,156 27,208
6,745 9,561 4,200 1,385 21,891 24,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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