AoeStats
← Malcolm Little

Lombardia

507613810Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 54m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1381
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1378
+17
🇨🇱 Hindustanis · Chile
1373
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🇨🇱 Mongols · Chile
1448
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🇩🇴 Vietnamese · Dominican Republic
1394
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1332
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,230 9:20 23:40 33:36 ⚔ Archer Rush
54 2,914 8:48 19:29 37:57 ⚔ Scout Rush
45 2,431 9:22 20:53 38:22 ⚔ Scout Rush
42 2,293 9:27 22:02 43:22 ⚔ Scout Rush
41 2,236 9:59 20:21 38:36 ⚔ Archer Rush
33 1,785 11:04 15:07 47:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,495 26,045 15,935 4,975 67,450 75,747
25,210 15,665 14,900 3,395 59,170 60,362
20,300 21,577 16,420 850 59,147 73,185
25,180 12,826 14,195 1,210 53,411 61,052
16,180 18,553 13,430 2,305 50,468 52,450
17,900 19,586 6,000 2,310 45,796 49,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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