AoeStats
← Malcolm Little

Arena

507393669Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 73m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
1407
+16
🇺🇸 Spanish · United States
1356
+18
🇩🇴 Bengalis · Dominican Republic
1345
+18
🇺🇸 Turks · United States
1269
+21
🇦🇷 Persians · Argentina
1590
-26
🇨🇳 Sicilians · China
1432
-20
🇨🇳 Dravidians · China
1336
-16
🇨🇳 Khmer · China
1205
-11
Player eAPM Actions Feudal Castle Imperial Opening
65 4,768 11:22 14:52 29:42 ⛏ Fast Castle
56 4,122 11:42 14:47 28:08 ⛏ Fast Castle
49 3,587 9:51 13:28 28:37 ⛏ Fast Castle
46 3,399 11:00 14:33 30:16 ⛏ Fast Castle
39 2,848 10:00 15:14 29:51 ⛏ Fast Castle
32 2,347 11:24 15:20 34:25 ⛏ Fast Castle
22 1,596 11:15 15:23 45:52 ⛏ Fast Castle
15 1,135 11:20 15:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,220 44,185 45,640 3,550 162,595 167,567
67,835 40,725 24,065 4,625 137,250 149,841
63,140 40,554 22,325 4,380 130,399 139,569
48,615 30,640 25,320 6,330 110,905 114,727
51,115 31,055 24,470 3,300 109,940 118,606
49,625 27,470 18,660 5,540 101,295 121,326
27,535 20,700 7,485 3,100 58,820 72,706
6,350 8,112 2,570 1,805 18,837 21,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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