AoeStats
← Malcolm Little

Nomad

507174601Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 46m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1454
+11
🇩🇴 Spanish · Dominican Republic
1312
+16
🇨🇱 Huns · Chile
1154
+22
🇨🇱 Lithuanians · Chile
1061
+26
🇨🇴 Teutons · Colombia
1404
-22
🇦🇷 Wei · Argentina
1340
-20
🇺🇸 Dravidians · United States
1312
-19
🇨🇷 Bohemians · Costa Rica
1186
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,600 13:57 24:46 40:29 ⛏ Fish Boom into Fire Galleys FC
40 1,845 13:39 22:30 — ⚔ Fish Boom FC into Skirms
39 1,833 12:34 17:45 35:55 ⚔ Fish Boom FC into Towers
36 1,657 12:43 16:40 37:57 ⛏ Fish Boom FC
34 1,593 14:22 18:56 35:08 ⛏ Fish Boom FC
27 1,235 17:41 23:41 42:27 ⚔ Fish Boom FC into Archers
26 1,230 13:30 19:04 40:51 ⛏ Fast Castle
13 626 14:51 29:55 41:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,345 17,580 8,370 2,795 46,090 50,535
19,595 13,424 10,645 1,775 45,439 50,755
19,205 14,842 7,620 2,390 44,057 45,530
17,875 12,572 9,920 2,700 43,067 46,754
14,395 7,123 6,195 1,515 29,228 32,096
8,975 11,890 4,145 1,700 26,710 27,177
8,800 15,269 1,445 555 26,069 30,377
5,675 4,945 2,210 950 13,780 15,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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