AoeStats
← Malcolm Little

Arena

507169597Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 50m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Britons · Peru
1242
+13
🇨🇱 Portuguese · Chile
1214
+14
🇭🇰 Franks · Hong Kong SAR China
1187
+15
🇺🇸 Khmer · United States
1187
+15
🇩🇴 Bengalis · Dominican Republic
1333
-21
🇨🇱 Persians · Chile
1168
-14
🇹🇷 Khitans · Türkiye
1123
-12
🇨🇱 Franks · Chile
1071
-10
Player eAPM Actions Feudal Castle Imperial Opening
62 3,120 10:41 15:10 31:57 ⛏ Fast Castle
43 2,150 11:00 15:30 29:41 ⛏ Fast Castle
36 1,837 13:29 19:40 34:05 ⛏ Fast Castle
30 1,515 10:58 14:39 29:34 ⛏ Fast Castle
30 1,498 11:47 16:20 39:54 ⛏ Fast Castle
26 1,294 11:06 14:35 38:40 ⛏ Fast Castle
22 1,110 9:39 14:15 36:41 ⛏ Fast Castle
22 1,099 11:52 15:57 34:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,675 13,585 14,085 4,200 71,545 75,353
35,210 11,018 23,945 255 70,428 82,792
37,830 16,870 13,070 1,600 69,370 72,999
22,115 14,225 8,975 2,305 47,620 54,667
17,305 16,819 5,925 1,325 41,374 49,398
16,645 12,470 8,510 1,080 38,705 38,889
10,285 12,790 11,735 3,620 38,430 42,366
5,955 5,995 3,490 2,065 17,505 20,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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