AoeStats
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Hill Fort

506983979Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 42m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1321
+12
🇲🇽 Vietnamese · Mexico
1278
+13
🇦🇺 Hindustanis · Australia
1224
+15
🇩🇴 Persians · Dominican Republic
1351
-18
🇲🇽 Spanish · Mexico
1207
-13
🇻🇪 Slavs · Venezuela
1090
-19
Player eAPM Actions Feudal Castle Imperial Opening
56 2,404 10:40 16:14 29:49 ⛏ Fast Castle
43 1,852 10:37 15:06 34:09 ⛏ Fast Castle
29 1,250 11:17 17:18 33:25 ⛏ Fast Castle
27 1,143 10:47 17:32 32:05 ⛏ Fast Castle
24 1,048 10:31 16:04 31:52 ⛏ Fast Castle
24 1,043 11:14 17:50 37:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,210 16,755 9,995 2,150 53,110 59,324
16,285 18,095 8,075 2,520 44,975 47,852
16,220 17,105 7,365 2,715 43,405 53,259
14,210 12,970 4,435 2,415 34,030 39,499
16,735 8,046 6,915 990 32,686 38,619
15,425 7,060 6,455 2,150 31,090 32,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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