AoeStats
← Malcolm Little

African Clearing

506777577Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 22m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1617
+8
🇺🇸 Chinese · United States
1547
+11
🇨🇷 Malians · Costa Rica
1471
+14
🇲🇽 Vietnamese · Mexico
1342
+18
🇺🇸 Tupi · United States
1446
-14
🇨🇳 Spanish · China
1437
-13
🇲🇴 Vietnamese · Macao SAR China
1432
-13
🇩🇴 Huns · Dominican Republic
1379
-11
Player eAPM Actions Feudal Castle Imperial Opening
65 1,456 12:01 — — ⚔ Scout Rush
56 1,244 13:27 19:08 — ⚔ FC into Archers
32 712 13:13 17:16 — ⛏ Fast Castle
30 661 13:35 19:07 — ⛏ Fast Castle
29 652 13:10 — — ⚔ Scout Rush
22 498 13:21 17:48 — ⛏ Fast Castle
21 468 13:54 17:53 — ⛏ Fast Castle
13 289 14:45 18:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,250 2,673 50 0 8,973 9,383
4,300 2,050 460 1,400 8,210 7,971
4,210 2,225 430 950 7,815 7,972
4,575 2,159 1,040 0 7,774 7,960
3,705 2,635 250 200 6,790 6,734
2,900 2,047 430 850 6,227 5,828
3,240 1,823 50 370 5,483 7,137
3,225 750 300 650 4,925 5,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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