AoeStats
← Malcolm Little

African Clearing

506749440Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 51m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1435
+13
🇲🇽 Maya · Mexico
1408
+14
🇩🇴 Vietnamese · Dominican Republic
1398
+15
🇨🇴 Hindustanis · Colombia
1396
-15
🇨🇴 Mongols · Colombia
1390
-15
🇦🇷 Spanish · Argentina
1318
-12
Player eAPM Actions Feudal Castle Imperial Opening
89 4,615 11:20 23:02 — ⚔ Scout Rush
54 2,802 13:22 17:27 36:23 ⛏ Fast Castle
45 2,319 11:12 19:00 47:47 ⚔ Scout Rush
38 1,966 13:08 16:43 38:48 ⛏ Fast Castle
33 1,693 13:24 18:39 49:39 ⛏ Fast Castle
29 1,472 13:40 18:32 41:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,305 12,785 9,955 2,150 57,195 67,390
15,510 24,228 13,060 3,780 56,578 58,758
17,795 21,529 10,120 2,900 52,344 56,557
17,895 16,123 8,440 5,275 47,733 52,068
14,790 14,513 4,125 1,255 34,683 35,315
13,565 13,024 3,265 1,350 31,204 40,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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