AoeStats
← Malcolm Little

African Clearing

506742827Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 63m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1422
+13
🇩🇴 Saracens · Dominican Republic
1384
+14
🇨🇱 Japanese · Chile
1434
-17
🇨🇱 Huns · Chile
1259
-10
Player eAPM Actions Feudal Castle Imperial Opening
56 3,526 13:34 18:04 51:51 ⛏ Fast Castle
51 3,212 11:11 21:04 45:52 ⚔ Scouts into Skirms
34 2,158 13:20 18:27 51:28 ⛏ Fast Castle
31 1,964 13:31 18:01 39:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,215 35,828 9,615 5,060 75,718 79,824
29,280 25,483 12,685 3,400 70,848 78,143
23,005 18,157 13,345 7,165 61,672 78,536
25,315 17,875 10,955 2,200 56,345 58,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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