AoeStats
← Malcolm Little

Nomad

506493827Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 75m 27s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mapuche · Mexico
1511
+11
🇲🇽 Koreans · Mexico
1363
+17
🇦🇷 Italians · Argentina
1347
+18
🇨🇱 Dravidians · Chile
1451
-17
🇩🇴 Persians · Dominican Republic
1400
-16
1329
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 3,650 12:18 16:16 44:30 ⛏ Fish Boom FC
46 3,447 12:11 21:34 40:32 ⛏ Fish Boom into Fire Galleys FC
37 2,767 13:36 17:30 43:40 ⛏ Fish Boom FC
31 2,364 13:45 17:52 44:07 ⚔ Fish Boom FC into Archers
30 2,253 13:17 21:29 39:48 ⛏ Fish Boom into Fire Galleys FC
22 1,671 12:01 17:32 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,640 32,599 22,040 4,235 100,514 107,042
45,070 31,166 19,355 4,005 99,596 100,276
26,825 31,740 13,490 10,710 82,765 88,982
22,845 29,916 16,005 3,295 72,061 96,393
13,400 17,774 7,285 3,080 41,539 43,234
13,260 16,280 2,900 5,005 37,445 39,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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