AoeStats
← Malcolm Little

Arena

506310213Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 43m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
1442
+11
🇩🇴 Spanish · Dominican Republic
1385
+13
1304
+16
🇲🇽 Malay · Mexico
1332
-14
🇨🇴 Turks · Colombia
1328
-14
🇭🇰 Slavs · Hong Kong SAR China
1280
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,812 10:28 14:45 35:36 ⛏ Fast Castle
41 1,802 11:02 14:52 29:46 ⚔ FC into Scouts
34 1,471 10:54 15:29 33:01 ⚔ FC into Archers
30 1,298 11:35 19:26 30:52 ⛏ Fast Castle
25 1,074 10:22 16:43 29:20 ⛏ Fast Castle
22 970 10:50 14:31 35:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,480 12,270 13,295 1,765 59,810 73,482
26,320 17,530 7,970 2,085 53,905 63,637
22,185 14,760 12,890 1,050 50,885 63,066
14,625 17,954 12,840 2,285 47,704 55,201
16,855 11,560 5,295 1,605 35,315 39,388
10,990 10,730 8,375 1,550 31,645 46,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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