AoeStats
← Malcolm Little

African Clearing

506297344Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 57m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
1413
+16
🇩🇴 Huns · Dominican Republic
1352
+18
1265
+21
🇺🇸 Bulgarians · United States
1437
-20
🇺🇸 Tupi · United States
1396
-18
🇵🇪 Muisca · Peru
1365
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,825 11:40 15:50 38:23 ⛏ Fast Castle
41 2,354 11:15 23:11 43:11 ⚔ Archer Rush
31 1,781 14:04 18:04 46:12 ⛏ Fast Castle
29 1,635 13:59 17:52 47:52 ⛏ Fast Castle
29 1,644 14:56 27:40 44:43 ⚔ Towers FC
22 1,244 14:47 18:58 47:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,110 13,829 24,030 1,900 70,869 77,865
21,545 21,763 9,480 1,250 54,038 55,814
17,215 22,750 11,685 2,160 53,810 62,305
25,905 9,968 12,390 4,480 52,743 64,372
13,575 15,955 14,000 3,760 47,290 54,112
9,750 14,827 12,910 1,510 38,997 41,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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