AoeStats
← Malcolm Little

Nomad

506296016Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 3m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Slavs · Peru
1371
+13
🇻🇪 Vietnamese · Venezuela
1351
+14
1312
+16
🇲🇽 Georgians · Mexico
1294
+16
🇩🇴 Persians · Dominican Republic
1368
-16
🇻🇳 Chinese · Vietnam
1303
-15
1279
-14
🇨🇳 Huns · China
1279
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 196 — — —
37 127 — — —
33 114 — — —
31 108 — — —
28 98 — — —
26 91 — — —
21 74 — — —
15 53 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 450 0 100 750 33
200 450 0 100 750 45
250 300 0 100 650 250
0 478 0 100 578 44
0 450 0 100 550 10
200 200 0 0 400 20
0 275 0 100 375 0
0 150 50 0 200 95
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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