AoeStats
← Malcolm Little

Nomad

506292110Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 30m 17s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Spanish · Dominican Republic
1353
+15
🇨🇳 Berbers · China
1328
+16
1260
+19
1354
-18
🇨🇴 Huns · Colombia
1320
-16
🇨🇴 Persians · Colombia
1303
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 968 14:29 23:38 — ⚔ Fish Boom into Towers FC
26 784 13:36 20:51 — ⚔ Fish Boom into Archers
24 729 13:42 18:24 — ⛏ Fish Boom FC
24 736 15:31 26:39 — ⚔ Fish Boom into Scouts into Towers
22 660 17:42 26:15 — ⛏ Fish Boom FC
10 302 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,560 6,163 1,595 2,005 17,323 17,725
7,270 7,118 1,420 555 16,363 18,081
7,025 5,166 1,600 950 14,741 15,060
7,075 5,091 950 350 13,466 12,963
5,935 4,663 850 975 12,423 14,652
800 1,575 50 100 2,525 2,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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