AoeStats
← Malcolm Little

Arena

506272219Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 76m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Bengalis · Dominican Republic
1340
+13
🇨🇴 Lithuanians · Colombia
1336
+14
🇲🇽 Magyars · Mexico
1307
+15
🇧🇷 Bohemians · Brazil
1273
+16
🇩🇪 Saracens · Germany
1317
-16
🇩🇪 Portuguese · Germany
1315
-16
🇩🇪 Bengalis · Germany
1314
-16
🇫🇷 Ethiopians · France
1178
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 3,895 10:45 15:09 32:35 ⛏ Fast Castle
46 3,474 10:16 14:51 28:53 ⛏ Fast Castle
37 2,806 10:14 15:02 25:47 ⛏ Fast Castle
32 2,432 11:05 15:56 35:24 ⛏ Fast Castle
29 2,205 11:47 16:16 32:50 ⛏ Fast Castle
24 1,806 11:18 15:20 28:42 ⛏ Fast Castle
22 1,691 10:27 14:56 37:05 ⛏ Fast Castle
5 403 11:46 16:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
119,605 28,825 39,695 1,620 189,745 194,897
45,760 60,776 26,750 2,980 136,266 138,723
53,065 25,815 30,715 7,240 116,835 129,865
53,890 23,558 31,550 3,860 112,858 121,899
28,615 27,565 38,720 4,200 99,100 126,931
31,990 46,570 13,795 6,615 98,970 112,781
29,765 38,768 23,745 4,380 96,658 115,476
5,490 5,490 1,625 130 12,735 15,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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