AoeStats
← seyyarvatandas

Yucatan

510829932Analyzed
3v3 RM · 19h ago on Oct 2, 2026· 45m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Tatars · Sweden
1035
+16
🇸🇪 Armenians · Sweden
1024
+16
🇸🇪 Japanese · Sweden
1014
+17
🇹🇷 Burmese · Türkiye
1037
-17
🇹🇷 Khmer · Türkiye
1022
-16
🇹🇷 Inca · Türkiye
1020
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,248 12:42 21:19 — ⚔ Archer Rush
37 1,703 10:36 19:12 37:56 ⛏ Fast Castle
36 1,669 10:32 16:43 34:35 ⛏ Fast Castle
31 1,403 9:51 20:28 42:49 ⚔ M@A FC into Archers
28 1,297 10:56 14:52 37:13 ⛏ Fast Castle
26 1,186 10:48 15:02 40:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,610 13,413 7,975 2,800 47,798 60,158
20,805 9,030 6,895 5,185 41,915 54,535
19,660 8,498 7,230 1,585 36,973 44,054
13,275 11,660 6,285 1,180 32,400 34,014
8,460 9,539 3,745 1,000 22,744 26,286
10,305 6,985 2,910 950 21,150 29,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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