AoeStats
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Black Forest

510586418Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 81m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1005
+18
🇩🇪 Britons · Germany
975
+43
🇦🇷 Aztecs · Argentina
930
+59
🇹🇷 Cumans · Türkiye
1057
-20
🇹🇷 Inca · Türkiye
1041
-19
🇹🇷 Khmer · Türkiye
1039
-19
Player eAPM Actions Feudal Castle Imperial Opening
49 3,976 13:18 19:48 48:35 ⛏ Fast Castle
43 3,540 11:01 15:11 37:39 ⛏ Fast Castle
29 2,376 11:31 17:07 28:37 ⛏ Fast Castle
27 2,206 10:23 15:52 35:57 ⛏ Fast Castle
26 2,115 14:13 18:03 39:39 ⚔ FC into Champis
7 553 13:08 19:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,720 24,780 49,730 11,315 133,545 155,298
35,150 40,836 27,925 2,955 106,866 155,999
48,710 36,256 6,595 2,255 93,816 104,518
41,000 24,055 16,365 2,575 83,995 98,120
11,950 29,545 31,935 2,850 76,280 101,631
4,960 2,915 650 515 9,040 10,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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