AoeStats
← Armenia

Hill Fort

506214073Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 42m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
776
+9
🇦🇷 Aztecs · Argentina
752
+10
🇦🇷 Britons · Argentina
690
+12
🇦🇷 Slavs · Argentina
675
+12
🇩🇪 Malay · Germany
668
-13
🇹🇷 Magyars · Türkiye
616
-11
🇦🇲 Armenians · Armenia
595
-12
🇩🇪 Wu · Germany
551
-9
Player eAPM Actions Feudal Castle Imperial Opening
17 734 12:13 20:38 — ⛏ Fast Castle
17 709 11:28 23:34 —
17 736 10:10 20:52 40:21 ⚔ FC into Skirms
14 606 10:49 30:52 40:04
13 558 15:31 28:35 — ⚔ M@A Rush
12 530 12:06 25:25 41:55 ⚔ Scout Rush
11 451 12:45 23:27 37:19 ⚔ Archer Rush
4 151 17:12 — —

Resources

Player Food Wood Gold Stone Spent Collected
13,245 9,705 6,410 1,600 30,960 35,195
11,850 9,870 4,605 1,600 27,925 32,885
12,095 6,885 6,785 1,730 27,495 31,483
9,825 7,225 2,875 1,375 21,300 28,421
10,295 6,635 2,680 900 20,510 28,213
9,240 6,175 2,495 2,050 19,960 21,827
6,630 4,310 1,050 105 12,095 18,594
3,500 2,560 90 0 6,150 7,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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