AoeStats
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Baltic

510592233Analyzed
3v3 RM · 12h ago on Oct 1, 2026· 52m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1243
+15
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1221
+16
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1201
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1247
-18
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1203
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🇦🇷 Armenians · Argentina
1196
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,556 9:53 24:29 41:48 ⛏ Fish Boom into Fire Galleys FC
45 2,343 11:36 20:43 42:08 ⛏ Fish Boom into Galleys into Fire Galleys FC
42 2,186 11:28 16:21 38:06 ⛏ Fish Boom FC into Fire Galleys
33 1,741 12:10 15:57 37:36 ⛏ Fish Boom FC into Galleys
28 1,451 10:31 18:29 35:14 ⛏ Fast Castle
25 1,318 11:38 15:20 34:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,695 34,200 13,555 4,960 74,410 78,924
28,545 25,984 15,950 2,110 72,589 92,987
28,090 20,567 9,495 1,835 59,987 71,373
19,145 23,234 10,335 3,970 56,684 62,515
22,415 12,887 12,805 2,695 50,802 54,143
11,740 19,664 10,960 2,535 44,899 49,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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