AoeStats
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Lombardia

509325341Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 54m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Romans · Japan
1039
+13
🇮🇳 Italians · India
1015
+14
🇮🇳 Vikings · India
1005
+14
🇨🇳 Chinese · China
986
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🇰🇼 Koreans · Kuwait
1067
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🇺🇸 Aztecs · United States
1038
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🇨🇳 Hindustanis · China
901
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🇵🇱 Teutons · Poland
868
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 2,105 10:38 14:58 32:20 ⛏ Fast Castle
36 1,990 10:24 16:18 33:24 ⛏ Fast Castle
30 1,641 9:37 16:14 37:16 ⛏ Fast Castle
26 1,403 11:29 16:03 34:16 ⛏ Fast Castle
25 1,373 10:10 19:05 32:34
25 1,356 11:48 16:20 30:40 ⛏ Fast Castle
14 772 14:45 24:14 37:17 ⛏ Fast Castle
13 717 11:55 17:45 40:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,225 42,703 19,300 4,325 87,553 104,999
27,575 28,782 20,710 5,600 82,667 110,721
37,010 18,669 14,085 1,865 71,629 83,528
24,960 17,371 9,715 3,320 55,366 75,437
21,000 17,810 12,090 4,230 55,130 74,764
16,735 23,319 12,615 2,255 54,924 76,710
22,310 13,730 5,460 1,725 43,225 60,742
14,215 14,605 8,735 885 38,440 44,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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